| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Dave Stark
4152
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Posted - 2014.01.09 18:11:00 -
[1] - Quote
mining income might be less of a sad joke. maybe? |

Dave Stark
4156
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Posted - 2014.01.10 15:38:00 -
[2] - Quote
Nevyn Auscent wrote:TVP's start mach fit might be expensive. TVP's starter Maelstrom fit however is not. They start with T1 BS's. So, get facts right on that front.
the mach fit is pretty much t2 last time i looked at the mailing list. the bulk of the 1.2bn isk price tag is the hull, not the modules. |

Dave Stark
4156
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Posted - 2014.01.10 15:49:00 -
[3] - Quote
Jenn aSide wrote:Dave Stark wrote:Nevyn Auscent wrote:TVP's start mach fit might be expensive. TVP's starter Maelstrom fit however is not. They start with T1 BS's. So, get facts right on that front. the mach fit is pretty much t2 last time i looked at the mailing list. the bulk of the 1.2bn isk price tag is the hull, not the modules. The TVP starter mach has tech2 rigs now (and 1 t1 ancillary rig). The hull is only like 800 mil now.
t2 shield rigs are still relatively cheap, at least the last time i purchased them anyway. |

Dave Stark
4171
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Posted - 2014.01.12 09:05:00 -
[4] - Quote
Kimmi Chan wrote:baltec1 wrote:blabla4711 wrote:
And why are you posting here? Most eve players dont play in nullsec. Most eve players dont care about your sandbox. Most eve players dont give a rats arse what nullsec does. Most eve players dont even read here let alone post.
So why do you pretend YOU speak on their behalf and have nerdrage about THEIR sandbox?
Tell me, why should I and everyone else in null sec be forced to build in empire space rather than in our null sec empires? Choices have consequences. If a miner chooses not to tank their hull or chooses to mine AFK, those choices have consequences. If a player chooses to live in nullsec, having full knowledge of the challenges that choosing that lifestyle presents, those choices have consequences. The idea that you are being forced to do anything is no less victimizing than miners losing their **** about gankers. The difference here is that you don't feel that you should have to HTFU?
just because choices have consequences doesn't mean we can ignore balance issues. |

Dave Stark
4171
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Posted - 2014.01.12 09:16:00 -
[5] - Quote
blabla4711 wrote:Dave Stark wrote:
just because choices have consequences doesn't mean we can ignore balance issues.
What balance? That 11% of the playerbase, some of them entering the forum full of tears, control a vast amount of systems which MAYBE have less prod-slots systemwise than the tiny number of hs-systems in comparison which have slightly more systemwise? Get serious ....
if only 11% of players live there, that quite obviously suggests that there are very few reasons to go and live there, which is a balance issue. It's not about the number of production slots, it's about the activity as a whole. |

Dave Stark
4171
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Posted - 2014.01.12 09:30:00 -
[6] - Quote
blabla4711 wrote:Dave Stark wrote:blabla4711 wrote:Dave Stark wrote:
just because choices have consequences doesn't mean we can ignore balance issues.
What balance? That 11% of the playerbase, some of them entering the forum full of tears, control a vast amount of systems which MAYBE have less prod-slots systemwise than the tiny number of hs-systems in comparison which have slightly more systemwise? Get serious .... if only 11% of players live there, that quite obviously suggests that there are very few reasons to go and live there, which is a balance issue. It's not about the number of production slots, it's about the activity as a whole. Well ... maybe 89% of the playerbase of eve dont want the way how to play their sandbox dictated by the 11%? Do we now get to the point that the 89% play eve wrong and the 11% play the game right? Remember? Sandbox.
the topic; please stay on it. |

Dave Stark
4171
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Posted - 2014.01.12 09:40:00 -
[7] - Quote
blabla4711 wrote:Dave Stark wrote: the topic; please stay on it.
What was the topic again? Ah, yes. Nerf HiSec (89%) because they dont care about my playstyle (11%) but i cry to the forums about theirs. Right on spot.
for some one who uses "crying" a lot, most of the tears seem to be yours. |

Dave Stark
4171
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Posted - 2014.01.12 09:55:00 -
[8] - Quote
blabla4711 wrote:Dave Stark wrote:blabla4711 wrote:Dave Stark wrote: the topic; please stay on it.
What was the topic again? Ah, yes. Nerf HiSec (89%) because they dont care about my playstyle (11%) but i cry to the forums about theirs. Right on spot. for some one who uses "crying" a lot, most of the tears seem to be yours. I thought, you wanted to stay on topic. Nice try, tough cookie. 
i did. you were unwilling to participate and decided to carry on throwing your rattles out of the pram. |

Dave Stark
4171
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Posted - 2014.01.12 10:38:00 -
[9] - Quote
blabla4711 wrote:But now we put this "80% of all bots" percentage into the "89% of eve playerbase live/work in highsec" scheme and it says ..... exactly ... nothing. Statistics just say what you want to see.
you mean, the fact that most people, and bots, operate outside of null sec, means nothing? are you sure.
because that shows, quite clearly, that the density of players in high sec is greater than that of null sec. although, that's quite easily observable by most high sec systems being relatively populated vs completely empty systems in null sec.
just because you choose to ignore the information, doesn't mean it doesn't tell us anything. value of the statistic in relation to the topic is still debatable, however. |

Dave Stark
4172
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Posted - 2014.01.12 11:25:00 -
[10] - Quote
Eryn Velasquez wrote:Dave Stark wrote:blabla4711 wrote:But now we put this "80% of all bots" percentage into the "89% of eve playerbase live/work in highsec" scheme and it says ..... exactly ... nothing. Statistics just say what you want to see.
you mean, the fact that most people, and bots, operate outside of null sec, means nothing? are you sure. There are more ways to look at these numbers - they also tell, that low/null residents use nearly twice as much bots as hiseccers Edit: Forget this - just read the document about populations in high/low/null/wh
yeah there are; and every way you've looked at it has had no bearing on the topic. the bot:player ratio is irrelevant. the fact is, both bots and players flock to high sec. that's the relevant statistic here. both the bots, and the real players have forsaken null sec. there has to be a reason for that, and you're doing everything humanly possible to avoid discussing that point. |

Dave Stark
4172
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Posted - 2014.01.12 11:58:00 -
[11] - Quote
Josef Djugashvilis wrote:baltec1 wrote:TharOkha wrote:
Then i wonder why nullsec renting programs are so popular. Why all those hisec carebears are willing to pay billions per shaitty systems and willing to move to null instead of staying in hisec.
Why nullsec renting programs generating hundreds of billions isk to large coalitions?
This pure facts simply negate your biased claims that nullsec sucks.
They are out here for more reasons than isk and some do think that you earn more in null. Tell me, if null earns people more why do 80% of bots live in high sec? Presumably because botting is easier to do in hi-sec, which has nothing what so ever to do with the vast majority of hi-sec players. Botting is cheating where ever it is done.
but bots are still having to play the game; it's just a bot doing it for you. |

Dave Stark
4172
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Posted - 2014.01.12 12:06:00 -
[12] - Quote
Kimmi Chan wrote:Dave Stark wrote:but bots are still having to play the game; it's just a bot doing it for you. I may be misreading this but "having" to play the game? Like this recreational activity is actually a chore?. An obligation? A job? I have to agree on the whole bot thing - why would you play a game just so you don't "have" to play it? WTF kind of sense does that make?
yeah, either stop trolling or work on your english. don't really care which. |

Dave Stark
4172
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Posted - 2014.01.12 12:11:00 -
[13] - Quote
Kimmi Chan wrote:Dave Stark wrote:Kimmi Chan wrote:Dave Stark wrote:but bots are still having to play the game; it's just a bot doing it for you. I may be misreading this but "having" to play the game? Like this recreational activity is actually a chore?. An obligation? A job? I have to agree on the whole bot thing - why would you play a game just so you don't "have" to play it? WTF kind of sense does that make? yeah, either stop trolling or work on your english. don't really care which. I can assure you that I am not trolling and my English is just fine, thanks.
your reply heavily implies otherwise. |

Dave Stark
4172
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Posted - 2014.01.12 12:16:00 -
[14] - Quote
Kimmi Chan wrote:I disagree. The post quoted implies that people "have" to play the game. They do not. The notion that the game is something you have to do is ludicrous. But as my response also noted I may be misreading the quote. If that is the case would you be so kind as to clarify what you meant to say rather than accuse me of either trolling or being sub-par in my native language?
it didn't imply that at all. go and read it. |

Dave Stark
4172
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Posted - 2014.01.12 12:34:00 -
[15] - Quote
Kimmi Chan wrote:It still says what it said the first time I read it. That bots "have" to play the game. They do not "have" to play the game.
yes they do. it's a program that is explicitly designed to play the game. you turn it on and that's exactly what it does, that's all it does. it's not like you turn it on and it goes "nah, don't want to do missions today, going to play some skyrim instead".
so yes, they do have to play the game because that's their single purpose. |

Dave Stark
4172
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Posted - 2014.01.12 12:56:00 -
[16] - Quote
Kimmi Chan wrote:Dave Stark wrote:Kimmi Chan wrote:It still says what it said the first time I read it. That bots "have" to play the game. They do not "have" to play the game. yes they do. it's a program that is explicitly designed to play the game. you turn it on and that's exactly what it does, that's all it does. it's not like you turn it on and it goes "nah, don't want to do missions today, going to play some skyrim instead". so yes, they do have to play the game because that's their single purpose. Thank you Dave. I appreciate that clarification. I did misread the original post then. When you used the term "bot", I took that to be synonymous with the flesh and blood player engaged in the botting and not strictly the software developed for the purpose of botting. Hence my confusion.
anyway my point was; if both the player, or the bot, has to actually engage in the game and do whatever activity it is that has been chosen to generate revenue then obviously there's balance issue when the majority of both of them are choosing to carry out their activities in high sec.
it's not like all the high sec players are doing l4s in high sec taking mediocre isk/hour to avoid the risk of null sec (or maybe it is, and that's the actual issue. the risk/reward balance is way off), when all of the bots are doing the same. clearly the earning potential in high sec is higher, this is a balance issue. |

Dave Stark
4172
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Posted - 2014.01.12 12:59:00 -
[17] - Quote
TharOkha wrote:Hire more miners. Give them reason to live there, buy minerals from them, protect them. Then you will have plenty of minerals (with price tag and quantity as good as in hisec, even maybe better). Then you can start mass industry in null.
I'm going to wager, if you did the maths, it'd be cheaper to import from high sec than to bother protecting miners who contribute nothing but mineral sell orders. |

Dave Stark
4172
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Posted - 2014.01.12 13:37:00 -
[18] - Quote
Kimmi Chan wrote:Dave Stark wrote:it's not like all the high sec players are doing l4s in high sec taking mediocre isk/hour to avoid the risk of null sec (or maybe it is, and that's the actual issue. the risk/reward balance is way off), when all of the bots are doing the same. clearly the earning potential in high sec is higher, this is a balance issue. Confirming that I am a highsec mission runner running L4s not for the ISK but because I have no real interest in NullSec asshattery. I don't want to generalize but the general perception of NullBloc alliances and their membership is hardly an endorsement of fun to me. I could, of course, be mistaken and the actions or words of a few is not indicative of the whole. I also think it's not as simple as drawing a straight line from bots in highsec as evidence of imbalance. Evidence of stupid ****wits in space is not evidence of imbalance. It is only evidence of ****wits in space.
i, too, spend most of my time in high sec. however it's because nullsec is just **** space. i can earn more shooting red crosses in high sec than null sec, and i can do it when i want rather than when random roaming gangs have gone somewhere else.
null sec has reasons to go there, that are exclusive to null sec, however there are many more reasons not to want to go anywhere near it with a barge pole and those reasons are not limited to the population that resides there.
when the majority of both players, and botters shun an area of space, i think that's a very big indicator that there are issues with a given area of space. |

Dave Stark
4172
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Posted - 2014.01.12 13:40:00 -
[19] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Everyone can agree that botting is wrong and all involved deserve to die in a fire (in game). While we do point out that the bots have left null due to higher earning in high sec I have to say that not one of us miss them.
Unless you are a botter, I highly doubt you know a thing about botter motivations, since higher earning in high sec is complete rubbish. You just keep trotting it out and it keeps getting destroyed. Risk vs Reward is a possible argument, but that is a personal one that you have a level of risk for a given reward you will accept, beyond that you won't. Absolute income however, Null wins. Stop being delusional in thinking we are idiots and don't know that.
humour me; how much could i earn in null sec if i were to give it another try? |

Dave Stark
4172
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Posted - 2014.01.12 13:55:00 -
[20] - Quote
Kimmi Chan wrote:Dave Stark wrote:when the majority of both players, and botters shun an area of space, i think that's a very big indicator that there are issues with a given area of space. No argument here at all sir. But I'm not sure all of that can be blamed on imbalance. Null sec simply doesn't sound fun to me at all. I don't measure my success in this game in ISK/hr. I measure it in fun/hr. If the extent of fun in NS is docking whenever a red or neutral comes into system then I can completely understand why NS residents come to HS. But nerfing HS does not make docking whenever a red or neutral comes into system any more fun. Buffing ISK/hr rewards relative to risk in NS does not make docking whenever a red or neutral comes into system any more fun.
i agree the playstyle is a deterrent, however I'm not sure that reason alone contributes to such a small proportion of the accounts being active in null sec.
while we do not know how many accounts each player has, i will argue that due to many null sec players having alts they keep in high sec means that the player distribution is probably fine but the account distribution is not. When players keep their alts intentionally away from their main accounts i'm going to say that's not because of the play style of null sec; as proven by the fact that their main lives in null sec and is more to do with the game mechanics. |

Dave Stark
4172
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Posted - 2014.01.12 14:05:00 -
[21] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
humour me; how much could i earn in null sec if i were to give it another try?
Every earning method quoted in high sec has higher potential in null sec. SoE missions are eclipsed by Sanctuary corp missions. Incursions in Null earn 40% more than in high (Incursions in low even have revenant BPC chance). Anoms once loot is averaged out over a long period of time can easily earn 200 mil/hr. Sure you might have a bad day. You might loose ships. That's the risk/reward ratio I was talking about. But absolute earning potential per hour, null exceeds high. And this ignores moon goo, officer drops & PI earnings, which High Sec doesn't have a single thing that comes close to them in the same field. It's only Risk/Reward that stops you, you have decided that the massive increase in risk is not worth that degree of reward increase. And for that, I can't entirely blame you. But, that doesn't mean that the isk isn't in null to be made. It is a choice to not accept the risk. You aren't forced to leave Null.
so i'm going to skip all of the waffle and focus on what i asked "how much". 200m/hour high sec incursions, semi afk, uninterrupted make me just shy of that *before* lp conversion.
so you're telling me that for all that extra risk, inconvenience, and interrupted play i can earn basically the same?
i hope you now understand why this thread exists. |

Dave stark
4172
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Posted - 2014.01.12 14:12:00 -
[22] - Quote
Kimmi Chan wrote:So in an ideally constructed universe, no one living in NS should need a HS money alt. Is that what I am to take away from this?
somewhat.
the situation shouldn't be "high sec is better in every way, my alt will make isk there". it should be "well there's the baseline of high sec, but i'm going to do activity X in null sec because even though aspect Y is a bit more difficult, i don't mind because aspect Z is better".
there are very few situations where this is the case, and hence why i don't waste my time with even attempting to live in a place i regard as eve's equivalent to third world africa. |

Dave Stark
4172
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Posted - 2014.01.12 14:16:00 -
[23] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
so i'm going to skip all of the waffle and focus on what i asked "how much". 200m/hour high sec incursions, semi afk, uninterrupted make me just shy of that *before* lp conversion.
so you're telling me that for all that extra risk, inconvenience, and interrupted play i can earn basically the same?
i hope you now understand why this thread exists.
200 m/h incursions are not the standard income rate. Even with LP, most people will only be making 100/hr on them. Though I suppose we should ignore downtime, which can bring them up to 150 as an average. 200 however is not the standard rate. Of course. Even if we accept your 200 figure, that means a Null incursion is 284/hr. Meaning you are making more. So, stop with the 'High Sec makes more isk' rubbish. Because it is rubbish.
you're clearly out of touch with incursions; 150m/hour is very easily obtainable from high sec incursions before LP conversion; that's how i fund my alts.
you're not making more in null because the availability of incursions in null is greatly reduced; as i pointed out. if you wish to ignore all of the factors then that's on you. however i've just pointed out the isk is comparable however null sec simply can not compete due to the massive lack of availability. right now there are 3 high sec incursions up, and only two null sec incursions up. and unless scalding pass is n3pl territory... that means half of null sec doesn't have an incursion to run while i'm making all my isk in high sec half afk posting on the forums and watching films. |

Dave Stark
4172
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Posted - 2014.01.12 14:18:00 -
[24] - Quote
Kaarous Aldurald wrote:Nevyn Auscent wrote:Dave Stark wrote:
so i'm going to skip all of the waffle and focus on what i asked "how much". 200m/hour high sec incursions, semi afk, uninterrupted make me just shy of that *before* lp conversion.
so you're telling me that for all that extra risk, inconvenience, and interrupted play i can earn basically the same?
i hope you now understand why this thread exists.
200 m/h incursions are not the standard income rate. Even with LP, most people will only be making 100/hr on them. Though I suppose we should ignore downtime, which can bring them up to 150 as an average. 200 however is not the standard rate. Of course. Even if we accept your 200 figure, that means a Null incursion is 284/hr. Meaning you are making more. So, stop with the 'High Sec makes more isk' rubbish. Because it is rubbish. Not to be snide or anything, but when was the last time you pulled off an nullsec incursion? To the best of my knowledge it's only been actually done in lowsec a handful of times, and never once in null.
i think they are done, as fast as possible to close them due to the system wide affects. which means they're then not available as a source of income.
and that also means they're done mostly under influence, which means refitting for more tank due to the system affects hence making the isk/hour substantially lower as sites are completed slower. |

Dave Stark
4172
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Posted - 2014.01.12 14:25:00 -
[25] - Quote
that's basically he reality; you could make 40% more isk... if they were treated as an income source rather than a nuisance to be eradicated. |

Dave Stark
4172
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Posted - 2014.01.12 14:34:00 -
[26] - Quote
Nevyn Auscent wrote:If Null vanished however, High sec would be destroyed. No T2 Mods or ships at all,
confirming you have no idea what you're talking about, so i won't waste my time here. |

Dave Stark
4172
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Posted - 2014.01.12 14:50:00 -
[27] - Quote
baltec1 wrote:Dave Stark wrote:
so i'm going to skip all of the waffle and focus on what i asked "how much". 200m/hour high sec incursions, semi afk, uninterrupted make me just shy of that *before* lp conversion.
so you're telling me that for all that extra risk, inconvenience, and interrupted play i can earn basically the same?
i hope you now understand why this thread exists.
Actually his numbers are not correct. 90 mil/hr is more the norm on anom ratting with a single account. Ship of choice right now is the ishtar. Incursions are not run other than to remove them from the area simply because they act as beacons for roaming gangs.
that's **** isk. to be blunt. if an incursion community "boasted" a 90m/hour income they'd be laughed at. |

Dave Stark
4172
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Posted - 2014.01.12 16:07:00 -
[28] - Quote
baltec1 wrote:Dave Stark wrote:
that's **** isk. to be blunt. if an incursion community "boasted" a 90m/hour income they'd be laughed at.
Would it pain you to learn that that is from our better anom systems?
no, it makes me smug for abandoning null sec and never looking back. i feel i made the right choice. awoxing high sec mining corps between monthly incursion weekends is far more entertaining.
James Amril-Kesh wrote:Dave Stark wrote:that's basically he reality; you could make 40% more isk... if they were treated as an income source rather than a nuisance to be eradicated. Except they're not, because no alliance is going to move a ton of ships and go do incursions in hostile territory. That's just asking to be ambushed while running the site. and that's one of the reasons why null doesn't make more isk than high sec, because incursions simply aren't used/treated as an income source. the reason for that, being irrelevant. |

Dave Stark
4172
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Posted - 2014.01.12 17:01:00 -
[29] - Quote
Nevyn Auscent wrote:Dave Stark wrote:Nevyn Auscent wrote:If Null vanished however, High sec would be destroyed. No T2 Mods or ships at all, confirming you have no idea what you're talking about, so i won't waste my time here. Yes... Because T2 mods & ships don't need moon goo products which come from Null Sec, because every high sec system has R32 & 64 moons.... Oh wait.... Really. If you are going to try and call me out, don't talk crap.
to be fair i was content with quoting any random part because the whole post was terrible and i didn't want to quote all of it, that was just the bit that didn't get hit by the delete button. |

Dave Stark
4172
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Posted - 2014.01.12 17:03:00 -
[30] - Quote
Angry Mustache wrote:Dave Stark wrote:James Amril-Kesh wrote:Dave Stark wrote:that's basically he reality; you could make 40% more isk... if they were treated as an income source rather than a nuisance to be eradicated. Except they're not, because no alliance is going to move a ton of ships and go do incursions in hostile territory. That's just asking to be ambushed while running the site. and that's one of the reasons why null doesn't make more isk than high sec, because incursions simply aren't used/treated as an income source. the reason for that, being irrelevant. Since you have no idea how nullsec or nullsec Incursions work, let me tell you the difference, and why nobody does them. 1. Mobility -Incursions spawn in random constellation in nullsec, just like highsec. However, that spawn may be in your own space, in neutral space, or in enemy held territory. It is utterly implausible to run incursions in enemy space, and most alliances operate on NBSI, meaning you are not welcome there either, and they will aggressively hunt you down. If an incursion is not in your territory, you don't get to run it. Compared to highsec, you might have an incursion to run about 10-30 % of the time depending on your affiliation (lel provi) -Lowsec and and Nullsec Incursions are camped by gate rats. Incursion gate rats lock fast and hit hard, this means travel must be done in groups. A incursion runner can not move alone to an incursion system. The fleet must be formed outside of the system, then moved in. -Traveling 30 jumps to the next Incursion (if it's in friendly space) is a lot more difficult than doing the same in highsec. The alternative is using a Jump capable ship, but Jump freighters can not carry rigged battleships. This require the Incursioner to use a carrier, or have a carrier capable friend lug the battleship around for him. This adds roughly 2 billion to the cost of your incursion setup 2. Risk -Anyone can attack you in null, including in the Incursion site. If anyone sees a high "NPC killed 24 hour" state in an incursion system, they will know people are attempting an incursion, and will flock the constellation looking for easy kills. A single celestis getting into a site and damping your logi can mean bad things. Never-mind a fleet of Gank Talos or something similarly nasty. -The very threat of a gank fleet can make a incursion fleet dock up, if 10 neuts/reds are in local, you aren't running incursions. -This mean it's not plausible to use bling ships, no machariels, no vindictors, no nightmares, and certainly not deadspace tanked. No dead-space tanks means you must bring more logi, further reducing DPS. The net effect of all this is that to run nullsec incursions, you need to use cheaper ships, and more logistics, drastically reducing DPS. This more than offsets the pitiful 50% extra LP/isk bonus that Nullsec Incursions give. Not to mention the extra hassle of moving battleships in null, movi
appreciate the effort; but you've told me nothing i didn't already know. |

Dave Stark
4172
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Posted - 2014.01.12 17:16:00 -
[31] - Quote
Nevyn Auscent wrote:150/hr before LP is also is faster than the standard incursion fleet can do. 150/hr is a site every 12 minutes. 15 is a much more normal figure TVP fleet if you're unaware who TVP are, they're a fleet that isn't particularly shiny, and they're clearing sites every 11 mins.
sorry it took me a while to dig out that screenshot, i genuinely had more important things to do. |

Dave Stark
4172
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Posted - 2014.01.12 17:18:00 -
[32] - Quote
Angry Mustache wrote:why are you arguing they are a viable income source? i'm not. think i've said in several posts that nobody runs them and they aren't treated as an income source... it was even in the post you quoted. |

Dave Stark
4172
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Posted - 2014.01.12 17:28:00 -
[33] - Quote
Nevyn Auscent wrote:Dave Stark wrote:Nevyn Auscent wrote:150/hr before LP is also is faster than the standard incursion fleet can do. 150/hr is a site every 12 minutes. 15 is a much more normal figure TVP fleet if you're unaware who TVP are, they're a fleet that isn't particularly shiny, and they're clearing sites every 11 mins. sorry it took me a while to dig out that screenshot, i genuinely had more important things to do. I fly with them, 11 mins is not their standard fleet time for site to site. 15 is realistic for them and they are actually pretty damn shiny. They just accept non shiny, but the reality is 90% of the ships in fleet will normally be pirate with T2/Faction/Deadspace/Officer fittings on them. Not T1 BS's with Meta 4 guns. They might pull a site completion in 11 mins sometimes from entry to pay out, but then there is the travel, fleet refill, quick logi re-org. Which mean you are not ticking sites over at that speed most days. TCRC wall where not a single person drops fleet and it's one of the shiny fleets where everyone listens, yea, ok, that can happen. Which will be why it got screenshotted as an exceptional day.
i suggest you stop dragging their fleets down then if you only manage 1 site every 15 mins.
that screenshot was from my wallet, about 10 mins ago. most of the time was spent trying to figure out what the site payouts were in the filter. |

Dave Stark
4172
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Posted - 2014.01.12 17:43:00 -
[34] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
i suggest you stop dragging their fleets down then if you only manage 1 site every 15 mins.
that screenshot was from my wallet, about 10 mins ago. most of the time was spent trying to figure out what the site payouts were in the filter.
How nice for you getting a perfect fleet and fast sites. I just went through my incursion alts wallet and the average site is slower than 15 minutes. Was some gaps as large as 25-30 minutes between pay outs even. So again, if you want to base everything on perfect, Null Anoms are 500 mil/hr. If you want to actually use real figures rather than cherry picking, Incursions are not 150/hr.
how is a screenshot of my wallet not real figures? incursions are, quite easily, 150m an hour. I'm not quoting the DIN or ISN or anyone who has the potential to do better than TVP. I wasn't basing anything on perfect, i just turned up one morning and x'd up in the channel and made some isk. it was a standard day.
i'd love to see your 500m/hour wallet ticks for null sec ratting though. |

Dave Stark
4172
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Posted - 2014.01.12 17:44:00 -
[35] - Quote
Nevyn Auscent wrote:James Amril-Kesh wrote: I seriously doubt even smartbomb ratting with multiple alts will get you that much.
Oh, I was going off the lucky loot drops for that figure. I know 500/hr isn't a sustainable figure. But if Dave wants to use unsustainable figures from high sec, then he has to use the comparable unsustainable null sec anoms figure as well. If he want's to use sustainable null figures, then he has to use sustainable high figures also.
150m/hour is sustainable, that's why people flock to high sec incursions. |

Dave Stark
4172
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Posted - 2014.01.12 18:09:00 -
[36] - Quote
Kimmi Chan wrote:500th post
i hadn't even noticed. |

Dave Stark
4187
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Posted - 2014.01.15 08:18:00 -
[37] - Quote
PotatoOverdose wrote:Jenn aSide wrote: It's like seeing an apartment building with 100 apartments and 3 of them rented and saying "if this building sucks so much, why are their 3 families in there?" lol.
Northern Associates. - 4859 members Brothers of Tangra - 5003 members Greater Western Co-Prosperity Sphere - 2856 members Those are 3 of the 4 largest alliances in the game. Your analogy just doesn't hold water. Why would 11% of eve choose to live in sov if it was total ****? Objectively, that just doesn't make sense.
because it offers unique game mechanics people find fun regardless of being inferior in most other ways? however having a unique game mechanic isn't a valid reason for the null sec to be **** to live in on a day to day basis. |

Dave Stark
4220
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Posted - 2014.01.18 08:43:00 -
[38] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:150mil is sustainable
Bullshit. Plain and simple, bullshit.
stop insisting on doing armour fleets, and you'll see that it is. |

Dave Stark
4224
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Posted - 2014.01.18 10:40:00 -
[39] - Quote
Nevyn Auscent wrote:baltec1 wrote:Cipher Jones wrote: Most of the income from bots is nullsec mission bots and low sec courier mission bots.
80% of bots are in high sec with most of that residing in caldari space. Citation needed from both of you as to where the 'active' bots are. Yes, CCP's bot bans have hit The Forge hard.... Almost like they include Spam Bots as 'Bots'. Neither of you have any evidence where mission bots & ratting bots happen to live. The only thing we know is that they do exist.
ccp gave us that information. it has been common knowledge for quite some time that most of the bots are in high sec, mostly the forge. |

Dave Stark
4228
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Posted - 2014.01.18 15:33:00 -
[40] - Quote
Josef Djugashvilis wrote:Botters are cheats, it does not matter what security sec the botter comes from. even captain obvious doesn't take a week off. that's dedication, folks! |

Dave Stark
4228
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Posted - 2014.01.18 15:34:00 -
[41] - Quote
Spurty wrote:We'll look what happens when they try to promote team work in null.
Tear jars would fill at an alarming rate (unless you sell them)
this doesn't promote teamwork in any way what so ever. |

Dave stark
4228
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Posted - 2014.01.18 15:43:00 -
[42] - Quote
Mr Blah Blahson wrote:I would support doing something about hi-sec profits. I do not support the suggestions of lowering profits across the board though.
I think getting rid of the insane hi-sec profiteering and promoting low/null/WH profiteering is best achieved by limiting number of accounts logged in at once. There has been a 12-barge botting setup that moved to my system recently and has pretty much taken over. No one can get a fair share of ores in the system as these bots are on right after DT, and finished within a few hours.
Remove the ability to open up more than, say, 3 characters at once. Bye bye hi-sec botting.
i assume you have proof this guy is using a bot? |

Dave Stark
4267
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Posted - 2014.01.19 08:49:00 -
[43] - Quote
Nevyn Auscent wrote:Except that data only shows where bots were banned in 2011. Not where they are currently active. Nor what type of bots were banned. Which was my point. CCP knows that in 2011 (Fanfest 2012 being early 2012, so primarily 2011 figures) they banned a whole lot of bots in certain places. Great. So... where is the breakdown of bots purpose. As well as the 2012 figures, and the 2013 figures. After the trashing you tried to give my maths when it was based on a hell of a lot better data than you are claiming. You are also claiming isk/hr is obviously the only factor mission bots take into account by deciding where to play. And that if isk/hr were higher in Nullsec they would take the vastly increased risk. Which, quite frankly is rubbish.
curiosity: do you believe the things you post or are you just a really awful troll?
oh and fyi, fanfest 2013 dr E's presentation had a breakdown of the types of bots, if i'm not mistaken... or one of the presentations did. |

Dave Stark
4267
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Posted - 2014.01.19 09:00:00 -
[44] - Quote
Nevyn Auscent wrote:Or you mean because I can do basic statistical maths that prove the Goons in this thread have been utterly lying about Null Sec not making more isk than High Sec?
people keep saying this yet nobody has actually provided proof that null sec makes more isk than high sec. until some one starts showing me 50m wallet ticks in anoms, it's quite evident that null sec simply isn't the place to be making isk if you do that by shooting red crosses. |

Dave Stark
4267
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Posted - 2014.01.19 09:16:00 -
[45] - Quote
Nevyn Auscent wrote: It's irrelevant what your perfect isk/hr is.
spew nonsense. disregard actual proof.
yeah and this is why everyone laughs at your posts.
the fact that people in null can't even provide evidence of a comparable isk/hour before we consider the interruptions means it's pretty obvious they can't make as much isk as high sec no matter how many times you want to say they can. repeating the same incorrect statements doesn't make them true. |

Dave Stark
4267
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Posted - 2014.01.19 09:24:00 -
[46] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
spew nonsense. disregard actual proof.
yeah and this is why everyone laughs at your posts.
the fact that people in null can't even provide evidence of a comparable isk/hour before we consider the interruptions means it's pretty obvious they can't make as much isk as high sec no matter how many times you want to say they can. repeating the same incorrect statements doesn't make them true.
Other than all those people who do produce isk/hr in Nullsec, that you all claim are lying or can't sustain it. While you take the perfect High Sec Isk/hr and pretend it's sustainable and replicable by thousands. Also known as cherry picking your statistics without thought of true context or wider application.
considering i haven't cherry picked my statistics at all, once again disregarding actual proof because it doesn't conform to your incorrect spewing. |

Dave Stark
4268
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Posted - 2014.01.19 09:36:00 -
[47] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
considering i haven't cherry picked my statistics at all, once again disregarding actual proof because it doesn't conform to your incorrect spewing.
Mhmmm. See, insults, accusations, but no hard figures for a large number of people doing true averages. Rather than single perfect incomes. Overall income in Null is higher. It's that simple. You can argue the individual isk/hr all you want, but the month by month income breaks down and shows Null has the isk. As it should, and as anyone with a brain knows is true.
there wasn't a single insult there.
what are you talking about?
think we can safely confirm when confronted with the truth you change the subject and come out with irrelevant and random comments. A conversation with you is literally impossible. |

Dave Stark
4270
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Posted - 2014.01.19 10:13:00 -
[48] - Quote
baltec1 wrote:Nevyn Auscent wrote:Dave Stark wrote:
considering i haven't cherry picked my statistics at all, once again disregarding actual proof because it doesn't conform to your incorrect spewing.
Mhmmm. See, insults, accusations, but no hard figures for a large number of people doing true averages. Rather than single perfect incomes. Overall income in Null is higher. It's that simple. You can argue the individual isk/hr all you want, but the month by month income breaks down and shows Null has the isk. As it should, and as anyone with a brain knows is true. Amoms = 90 mil/hr on average High sec level 4 missions = 100-120 mil/hr Incursions 150 mil+/hr
don't insult him! |

Dave Stark
4270
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Posted - 2014.01.19 11:12:00 -
[49] - Quote
Skeln Thargensen wrote:James Amril-Kesh wrote:Skeln Thargensen wrote:James Amril-Kesh wrote:Haha risk. tell me about how team killing isn't a thing in eve that even has a special name. Tell me all about how often this actually happens in the incursion community. I used to run them quite frequently before I started playing in nullsec and I never heard much of anything about this happening. no idea, i don't run incursions. it's just obvious that if i'm not fleeting with any one when running missions then the risk is absolutely zero, in comparison.
you do know that shooting people in your fleet will get you concorded. right? |

Dave Stark
4270
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Posted - 2014.01.19 11:23:00 -
[50] - Quote
Kimmi Chan wrote:So my alt flying in an Incursus fleeting with my friend in a Gnosis and me shooting at the Gnosis would invoke a CONCORD response. This was not the case a week ago when we did just that.
obviously not if you're in the same corp or if you were outside high sec; however incursions are not run by corps they're run by individual players in a fleet.
being in a fleet doesn't affect how concord responds, it even says that on the fleet invite window if i'm not mistaken. |

Dave Stark
4271
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Posted - 2014.01.19 11:32:00 -
[51] - Quote
blabla4711 wrote:You mean diregarding actual proof like you bullshitter ignoring numbers from ccp.
show me the post where i did that. |
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